TechCommander Products
TechCommander kits, accessories, and rule books are now available for sale through our retail partner The Soldiery via their retail Store on North High Street, Columbus, Ohio, as well as at select conventions, and via the Soldiery’s online e-store @ http://www.drowsydragononline.com/shop/
Other retail outlets will be listed here as they become available. If you represent a Game, Comic, or Hobby retailer feel free to contact us at info@sailpowergame.com with questions. Currently, distribution is being handled by Kent Boelling of The Soldiery, Inc. His contact info is 614-267-1957 Fax: 614-267-0558 and email mail@thesoldiery.com. The best hours to contact Kent are Tues – Thur 3 pm to 9 pm, Friday 3 pm to 1 am, Saturday 1 pm to 11 pm,Sunday 1 pm to 7 pm, CLOSED MONDAYS. All times are EST US
Our kits come with unpainted resin parts, which are generally cast in dyed grayish black. Some color variation may exist between ships as we dye the resin by hand each batch. They also include wood dowels, and some basic predrilling and basic assembly has been done (raw, undrilled kits available by special order for the perfectionist however it should be noted that this requires a much more advanced modeling skill level).
Pieces may also require cleanup, minor filing and sanding. In some cases minor pitting may occur. In some cases where a noticeable, but relatively minor pit is noted during production, we will fill these with a white filler putty. Our game also has a full online community that can answer questions on anything from best tips for painting to ways to customize unit!
TechCommander Core Rules ($24)
This is the 6X9 coilbound full rulebook!, It contains all the core rules plus has some nifty short stories to explain the universe of the game!
TechCommander Starter Set ($75)
The starter contains:
- One copy of the rule book. This is 6X9 coilbound for ease of use on the battlefield and is not a “starter” version but the complete regular rules book!
- You also get two AC3 Pigeonhawk MSV units. These are cast in off-black resin They are basically table ready other then the paint! If you are a modeler you may want to perform minor sanding, flash removal or other finishing. The units are not glued together, so this can easily be done. The Pigeonhawk is a starter exclusive design and is not available separately except by special order.
- Each Pigeonhawk will come armed with a pair of armor piecing Spitter rotary machine guns. Additionally it includes a set each of swappable weapons (sideswipes and the longbows)
- The whole thing will come in a nifty tub for storage and retails for 75 dollars (an 85 dollar value!)
Pideonhawk with Spitters
Pigeonhawk with Longbow Alternate load
The Pigeonhawk is designed as a great deathmatch ride. It has the larger Pigeon Missile system, and comes with the armor pireceing spitters allowing it to easily eliminate other AC3 targets, and even slightly larger AC4 targets.
A Spitter equipped Pigeonhawk MSV, Merlin, prepares to engage a pesky Stingray tank!
The Pigeonhawk MSV is created by the Combat Dynamics group as a lighter version of the combat tested Gladiator chassis. It is generally deployed in front-line urban rolls as a light enforcer, where it’s pigeon missiles can be used to punish hiding ECBS troop units! The Pigeonhawk has a very stable drive train and employs large internal inertial damper system inside the upper leg where it connects into the transmission to allow it to carry it’s pigeon missile system smoothly.
OTHER KITS
Stingray tank AC2 ($25)
The Stingray is a great little attack vehicle with the capability to carry a single passenger as well. It awesome firepower is balanced by it’s fixed weapon mounts, and the fact that it’s a easy 7 point 1 shot kill in deathmatching! Because the stingray is a vehicle it only gets one action per turn, but it also gets autostabilized fire mode with allows it to fire at any point during movement.
A pair of Stingrays attack a AC6 Paladin!
The Stingray was one of the first vehicles developed by the Combat Dynamics corporation. It attempted to pack massive firepower in a very small vehicle. The pair of Blackout FPP weapons aboard are chained to two completely independent fusion reactors. Pilots of this ride have nicknamed the “coffin toaster” due to the fact that a mere 12 MM firewall in the cockpit tub side sides separate the pilot from two very hot fusion reactors. In case of a unit elimination the system plasma is auto-shunted into a blast proof containment bottle and ejected from the wreckage. This vehicle is also Combat Dynamics first experiment with hover. It can operate as a hover vehicle, however, on paved of other hard surfaces a small set of tracks can be engaged and the hover ability shut off.
Sparrow AC3 ($50 will be a convention exclusive through 2010)
A Sparrow painted by Paul Neher of Fort Wayne Indiana
A Sparrow painted by Dave Hannigan of Fort Wayne Indiana, and sporting a set of Longbows from the Starter set!
The Sparrow is designed by Cassy “Heartbreaker” Angel (One of our awesome TechCommander GM’s) and TechCommander creator Brian Carnes! The Sparrow sports jump jets, and a pair of standard Pigeon Missile Launchers. This gives it the same build box as the Pidgeonhawk which should make it easy to equip this unit. The Sparrow is the first syndicate design released by SDGS. To reflect Syndicate thinking it has improved targeting suite.
This unit is fairly slow, and has little or no defensive abilities, thus is best used in areas with lots of terrain to pop and shoot. Because of the awesome offensive abilities, it’s a great unit to pop and shoot from the cover of urban areas on the battlefield.
The Sparrow development was handled under a bogus JDSF defense contract by the Casimoto Heavy Industries Group. It in reality was slated for use with the Syndicate in front line rolls supporting the ninja like Syndicate Operatives. It is wetwire target assist ready so any operatives can easily get full benefit of their cyberjacks when piloting the unit. As is often the case with Syndicate units, it features a innovative upper torso mounted on a almost exact copy of the reliable Combat Dynamics Pigeonhawk transmission and leg system.
Warlord AC4 ($50)
The Warlord was designed by Brian Carnes based on a suggestion from then player, now GM Paul “The Hammer” Neher. Paul liked the Wartoad, but wanted pigeon missiles instead of devastators. The Wartoad/Warlord are “Locked” rides meaning their weapons are standard to the chassis and can not be changed. For this penalty, the unit comes with a integrated command subsystem, which gives you two extra actions during combat. This unit is perfect for when you have a force that needs a few extra actions to be efficient.
Combat Dynamics built the first of their warlord/wartoad series of MSV units for Marine Force Recon. In order to avoid interference with the sophisticated Command subsystem, the weapons configuration is locked, which allows the command systems to be calibrated to an amazing degree. The Warlord/Wartoad are now a standard sight at many battlefields.
Wartoad AC4($50)
The Wartoad was designed by Brian Carnes as a command ride, meaning something that can pop and shoot while assisting in combat operations from the rear. The Wartoad/Warlord are “locked” rides meaning their weapons are standard to the chassis and can not be changed. For this penalty, the unit comes with a integrated command subsystem, which gives you two extra actions during combat. This unit is perfect for when you have a force that needs a few extra actions to be efficient.
Combat Dynamics built the first of their warlord/wartoad series of MSV units for Marine Force Recon. In order to avoid interference with the sophisticated Command subsystem, the weapons configuration is locked, which allows the command systems to be calibrated to an amazing degree. The Warlord/Wartoad are now a standard sight at many battlefields.
Gladiator AC4 with weapons pack ($100)
A Gladiator painted up as Baron’s Revenge, an MSV from the TechCommander core rules short stories!
The Gladiator was the second MSV designed after the Beagle. It was intended to have a powerful yet compact look with a cockpit inspired by today’s attack gunships (The side blisters). The Gladiator is the ultimate chassis for the player who likes to customize. as an AC4 Medium, they comes with a standard Pigeon Missile launcher system, as well as a integrated Wild weasle system for defense. There is still space to choose a second or possibly a third weapon set of weapons.
We put together the Gladiator with a Bag of weapons which can be used to build the Gladiator in many different ways. How will you build yours?
The Gladiator Deluxe Weapons Pack
Gladiator Maximus painted by David Oberting of Dublin Ohio customized with the deluxe weapons pack!
Ikara Jett, the creator of the original MSV standard had built his first MSV, the Beagle, with powerful laser weapons and less focus on speed. His customers said that while they liked the MSV, they wanted more speed, and the ability to mount almost any kind of weapon. So Combat Dynamics went back to the drawing board and came up with the Gladiator. These versatile units have been in service all over known space ever since!
Strikefire Mk2 AC5 ($85)
A Strikefire Mk II painted by Paul Neher of Fort Wayne Indiana
This is the ultimate deathmatch chassis for mid to late game. It has a integrated 6 use pilot triggered reactive armor defense system that can really change the game while the armor holds up. It also has loads of space to mount very heavy weapons!
A Strikefire Mk II painted by designer Brian Carnes
The Strikefire Mk II is a special unit designed by the Royal Defense Projects Group as a support unit for the SAS deployed in USSC missions. It is built to be able to carry heavy firepower while giving the unit’s IO a chance to address any threat defensively. The Strikefires are deployed in RAF style squadrons, and often decorate their MSV’s with classic WWII paint schemes, and using the old RAF squadron/element unit letters.
Linebacker AC6 ($100)
The Linebacker is designed as the ultimate AC6 run and gun powerhouse. It towers over most MSV units and can elevate it arms even higher to fire at the roof of many small buildings!
The Linebacker was developed as a heavy defender. It is not uncommon to see a pair of linebackers on gate duty at high value military installations that require defense against heavy attack. The Linebacker also is used heavily in mass urban assaults as it is able to literally crash through many small buildings!
Upcoming releases!
We will be announcing release date for other TechCommander designs soon including the infantry packs, the Hunter IV, the Troll, and the awesome Paladin!















