Come play Sailpower and TechCommander at Gencon 2010

Posted in Conventions, Event details and info, Gencon, Sailpower, Tech Commander on July 27th, 2010 by Captain Arrg – Be the first to comment

SDGS will be running events at Gencon (Indianapolis Indiana) in conjunction with the Dayton Aerodrome group.

Thursday 1PM to 4PM TechCommander
Thursday 5PM to 8PM Sailpower

Friday 1PM to 4PM TechCommander
Friday 5PM to 8PM Sailpower

Saturday 1PM to 4PM TechCommander
Saturday 5PM to 8PM Sailpower

We will not have a retail booth with our product at the show this year, but if you are interested in the Con exclusives or other SDGS products, we may be able to take a pre-paid order (we can not take money at the show obviously) and arrange for pickup at the show from one of our GM staff that will be there. Drop us a line if this is something you want to do at info @ sailpowergame.com

–Brian

Captain Ed Visits the Tall Ships in Cleveland – Part Two

Posted in Creative outlet, Gallery on July 23rd, 2010 by Captain Ed – Be the first to comment
The figurehead from the bow of the Bounty

The figurehead from the bow of the Bounty

This is part Two of my report on the Sea Dog Game Studios trip to Cleveland to see Tall Ships.

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18 century wood ship unearthed during build of new World Trade Center

Posted in Fighting sail in the news! on July 15th, 2010 by Captain Arrg – Be the first to comment

This is interesting!

http://www.foxnews.com/scitech/2010/07/14/ship-buried-th-century-unearthed-wtc-site/

Sailpower officially changing to improved speed model

Posted in Uncategorized on July 14th, 2010 by Captain Arrg – Be the first to comment

Those of you who have played at any official SDGS hosted Sailpower events may have noticed a major change on the speed values on your favorite ship.  Starting in May we began testing a new speed engine on the back end that uses the same core rules but makes the ships handle in a far more authentic manner.  We have now run this system at two hobby store level events, and at two conventions and I am happy to announce the system is here to stay.

Essentially the new system equates an inch of movement to about a quarter knot of speed.  This opens up the normal wind speeds to higher values then before.  Since we were making this change we decided to make two other changes as well.

A suggestion was made by several players that they would prefer to see the ships have the proper “wind shadow” caused by the presence of multiple masts.  Originally this was left out as it was deemed to be too confusing to newer non sailor players, however we added this in, and has tested well, so all multiple mast ships have been adjusted to have a slight speed dip on the forward most heading.

Another thing that was done in the initial game release that we wanted to correct was to make the drops for heading up wind more significant.  Originally we compressed all these speeds a bit in a combination of trying to make the sail system more forgiving and to keep the game moving (ships upwind would still be moving)

What we found is that with the expanded speed range for running with the wind, ships tended to zip around with the wind, and as long as players rolled for wind changes every turn the game actually moves along faster with the new system.

Thus we have a 50% speed drop from the highest speed to the upwind speed heading for fore and aft rigged ships and a 75% drop for square rigged vessels.

Players have told us that this  makes them “feel” or get a sense of the wind direction much more realistically when moving about.  You feel fast when running with the wind, and you feel like getting out and pushing when your square rigger is headed upwind!

We have released updated stats for all  ships we are aware of from players, as well as the base template ships and our convention ships at the downloads link on our blog!

Enjoy!

Brian Carnes

Designer, Sailpower: Fun Scale Combat in the Age of Sail

www.SailPowerGame.com

blog.sailpowergame.com

Summer 2010 Annoucements

Posted in Creative outlet, Pewter!, Sailpower, Soldiery, Tech Commander, Under development on July 14th, 2010 by Captain Arrg – Be the first to comment

We have started development on a line of 28MM scale troop miniatures for TechCommander. The current plan is to release a expansion book product with these with aerial units, new MSV units, more vehicles. UAV and UCAV units, and perhaps even spec ops and counterintelligence units.  More updates soon on this.

We are in late development, and second round remolding on the Troll, Hunter IV,  and Paladin units.  We are hoping for a release for these timed to Pentacon in Novemeber

We also are in final dev on a few more Cog units that will be released as completed

For Sailpower we will be releasing a couple of new ships including the HMS Speedy/ Sophie and our new 28MM brig

We will be returning with Valkyrie Pewter to the Ohio Ren, and will have a shop located across and 1 booth south from where out tent was last year.

We are currently looking at returning to Advance the Colors, Pentacon, Con on the Cob, and Charcon!

Captain Ed Visits the Tall Ships in Cleveland – Part One

Posted in Creative outlet, Gallery, History of note, Player Gallery! on July 11th, 2010 by Captain Ed – Be the first to comment
The crowd waiting to get into Cleveland Tall Ships

The crowd waiting to get into Cleveland Tall Ships

On Saturday, the Sea Dog Games Studio crew went up north to Cleveland Tall Ships. We had a bit of a late start, and some problems finding parking, so it was nearly noon by the time we got there. Several members of our group had signed up to take a short cruise on the Lynx, but they were able to get checked in before their ship left.

Sailpower crew and friends to set sail aboard Privateer Lynx and explore tall ships!

Posted in Sailpower on July 1st, 2010 by Captain Arrg – Be the first to comment

Confirmation received that we are to sail the waters of lake Erie aboard the Tall Ship Lynx, a war of 1812 Privateer.  Those of you who have played for a while may recall this was the first Baltimore clipper i ever built for Sailpower

http://www.privateerlynx.com/

http://www.clevelandtallships.com/Home.aspx

Origins 2010 Invitational

Posted in Battle Logs, Conventions, Event details and info, Origins Game Fair, Sailpower on July 1st, 2010 by Captain Arrg – Be the first to comment

Congrats to all the players who were awarded an invite and showed up!

Here is the wanted wall with all the villans!  Some villans thought thier bounties were too low and wrote in new ones!

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Dave Hannigan’s Sparrow MSV

Posted in Gallery, Origins Game Fair, Player Gallery!, Tech Commander on June 29th, 2010 by Captain Arrg – Be the first to comment

This baby was painted up right at Origins 2010 between games!

The Sparrow is sculpted by TechCommander GM Cassandra Angel, along with lead designer Brian Carnes

The buildings were made by terrain guru Josh Potter.

A few more pics!

Origins 2010 TechCommander Leaderboard

Posted in Battle Logs, Conventions, Origins Game Fair, Tech Commander on June 28th, 2010 by Captain Arrg – Be the first to comment

PLAYER TOTALS

# CALLSIGN POINTS KILLS PWNS/td> DEATHS SKULLS KDR
1
MCP
52
10
1
7
0
1.43
0
0
0
2
Pinja
202
28
4
15
6
1.87
1
0
0
3
Hot Sauce
23
3
0
1
0
3
0
0
0
4
Liberty1
6
2
0
2
0
1
0
0
0
5
Troubles
10
2
1
1
0
2
0
0
0
6
COLONEL_NEHER
155
4
1
9
4
0.44
1
0
0
7
MGR DeMortis
14
3
1
2
0
1.5
0
0
0
8
Paul
368
35
13
79
6
0.44
1
1
1
9
Sea Dragon
30
3
1
5
0
0.6
0
0
0
10
Andrick
77
9
2
5
0
1.8
0
0
1
11
Captain Cannon
61
12
3
7
0
1.71
0
0
0
12
Homocidal Lemming
157
15
5
12
1
1.25
1
0
1
13
HEARTBREAKER
25
2
1
5
0
0.4
0
0
1
14
Doombrave
53
7
0
10
2
0.7
0
0
0
15
GG (age 7)
42
5
2
4
0
1.25
0
0
0
16
Admiral Tang
37
16
1
9
0
1.78
0
0
0
17
Ronnoc
235
30
6
26
1
1.15
1
0
0
18
Stormtail
60
5
3
4
0
1.25
0
0
0
19
Weasel
33
2
2
0
1
2
0
0
0
20
Kenneth
42
4
2
1
0
4
0
0
0
21
Target
0
0
0
0
0
0
0
0
0
22
Goblin
22
3
1
4
0
0.75
0
0
0
23
Wolerine-X
16
3
0
3
0
1
0
0
0
24
Cowman
40
8
2
3
0
2.67
0
0
0
25
Momby
6
0
0
1
0
0
0
0
0
26
Karn
25
3
2
1
0
3
0
0
0
27
Gravedigger
0
0
0
0
0
0
0
0
0
28
Ogre
3
1
0
1
0
1
0
0
0