TechCommander is a fast paced, brutally lethal Sci Fi action miniatures game designed for 2-10 player! You can leave your pencils behind as the game uses fast build system that has you in the action instead of penciling in stats. Featuring CAD designed, 3D-printed, customizable mecha that are pegged together for easy battlefield swapping. It also features a wide variety of awesome sci fi vehicles and tanks for various battlefield roles. But the action does not stop there, it also has infantry that are power suit enhanced with stealth systems, jump jets and cloud computing HUD displays. These guys can take down a big mecha unit with a rallied computer-synced attack. This game has strong influences from Japanese mecha, modern warfare, and the sci fi action genre as well as real world next era technology.
To follow this game as is grows see our social media page at www.facebook.com/techcommandergame
TechCommander was originally all hand sculpted in 28mm with fairly large miniatures, standing anywhere from four inches to a foot high. They used a peg-together system so that swapping out weapons and gear for a battle that requires a custom load out is easy!
We wanted to make these models even more cool so in 2015 we began a extensive project to convert all designs over to CAD as well as add new designs and overhaul the rules to make is even more action packed.
As we converted the game over to CAD 3D printed designs we gained the ability to release the game in multiple scales. To start things off, we are offering the original gloriously large 28MM models retooled with greater precision and detail in CAD and 3D printed, but also now offer in a more compact and less expensive 10MM scale. The game plays the same in the smaller scale, except in 10mm scale the default measure is in centimeters instead of inches (used in the original 28mm scale)
Our first handsculpted MSV concept model, the Beagle (sculpted 2008)
Come try TechCommander at select conventions or download or rules for free!
If you would like to carry TechCommander, or TechCommander kits at your retail game store, feel free to contact us at firstname.lastname@example.org with questions.
If you would like to suggest a convention or be considered as a event volunteer, feel free to email us at email@example.com
This page and all contents copyright 2007-2017 Brian Carnes / SeaDog Game Studios (SDGS). Unauthorized duplication prohibited.