Under development

Sneak Peek: AC4 Beast “Ringmaster”

Posted in Creative outlet, Gallery, Tech Commander, Under development on August 22nd, 2010 by Captain Arrg – Be the first to comment

This is an AC4 unit with a speed of 16 and standard Prometheus missile pack. The Prometheus missiles can be fired in artillery mode (watch for details later!)

Yes there is a top center mount weapon point! This guy is interesting because there are a lot of load options, but not all of them physically fit!  If you want to see other variants check out the development rides gallery on Facebook!

Sneak peek: AC4 Storm Kestral “Spark Attack”

Posted in Creative outlet, Gallery, Tech Commander, Under development on August 21st, 2010 by Captain Arrg – Be the first to comment

Stats (subject to change)

AC4

Speed 16 with jump jets

Standard Avengers, reductive armor and wild weasel system

SPECIAL ABILITY: Mobile LZ designator: This unit may as a free move laser designate any spot with a clear line of site to this unit as a spawn for unit being brought in to reinforce this unit.

This design uses a hand sculpted cockpit from the Sparrow AC3 by Cassandra Angel as well as an all new leg design!

12AM paint job courtesy of unit designer Brian Carnes whoi looks forward to the far prettier units that will be painted in the future by his players!

I originally was shooting for a AC3 with this, but she came out a little beefier then expected!

Thanks for checking her out! Good Night!

Brian Carnes

Summer 2010 Annoucements

Posted in Creative outlet, Pewter!, Sailpower, Soldiery, Tech Commander, Under development on July 14th, 2010 by Captain Arrg – Be the first to comment

We have started development on a line of 28MM scale troop miniatures for TechCommander. The current plan is to release a expansion book product with these with aerial units, new MSV units, more vehicles. UAV and UCAV units, and perhaps even spec ops and counterintelligence units.  More updates soon on this.

We are in late development, and second round remolding on the Troll, Hunter IV,  and Paladin units.  We are hoping for a release for these timed to Pentacon in Novemeber

We also are in final dev on a few more Cog units that will be released as completed

For Sailpower we will be releasing a couple of new ships including the HMS Speedy/ Sophie and our new 28MM brig

We will be returning with Valkyrie Pewter to the Ohio Ren, and will have a shop located across and 1 booth south from where out tent was last year.

We are currently looking at returning to Advance the Colors, Pentacon, Con on the Cob, and Charcon!

Con Exclusive TechCommander design -Sparrow

Posted in Conventions, Creative outlet, Origins Game Fair, Tech Commander, Under development on June 9th, 2010 by Captain Arrg – Be the first to comment

Meet the Sparrow, designed by Cassy “Heartbreaker” Angel (One of our awesome TechCommander GM’s) and TechCommander creator Brian Carnes!

This MSV is a AC3 design, with a speed of 16.  The MSV sports jump jets, and a pair of standard Pigeon Missile Launchers. This gives it the same build box as the Pidgeonhawk which should make it easy to equip this unit.

The Sparrow is the first syndicate design released by SDGS. To reflect Syndicate thinking it has improved targeting suite.

WETWIRE JACKS: If piloted by a syndicate pilot, this unit receives a + 1 to fire control

TARGETING PACKAGE RETROFIT: This unit ignores wild weasel systems on targets assuming there are no smoke modifiers in play for shots to that specific target. Additionally, this unit ignored increased difficulty for re-rolls generated by the anti-missile system.

This unit is fairly slow, and has little or no defensive abilities, thus is best used in areas with lots of terrain to pop and shoot.  Because of the awesome offensive abilities,  it’s a great unit to pop and shoot from the cover of urban areas on the battlefield.  The pictured unit is armed with Longbows which are ideal for sniping.

The current plan is for this design to be available at Conventions SDGS attends as an con exclusive!

The pictured Sparrow is painted up as Honor, the ride of US Marine, and super intelligence agent Katerina Jett.   Katerina is a character in the TechCommander universe.  She is the Asian American granddaughter of Ikara Jett, the creator of the original MSV standard.  She grew up in Kentucky, and became  a US marine.  She is an expert on the emerging threats and benefits from the powerful Syndicate, which is little understood within US/European circles. She often wargames or runs missions using Syndicate gear and has even been known to go under cover as a Syndicate operative!

You can read more about Katerina in the TechCommander rulebook which should also be released at Origins, then available shortly thereafter from The Soldiery, Lulu.com, and other fine game and hobby stores!

All content in this article is copyright 2010 Brian Carnes

TechCommander Weapons Illustrated!

Posted in Creative outlet, Tech Commander, Under development on June 8th, 2010 by Captain Arrg – Be the first to comment

A  Larger version of this can be found in the TechCommander facebook gallery!

Updated Cogs of Valor rules posted!

Posted in Cogs, Creative outlet, Sailpower, Under development on May 24th, 2010 by Captain Arrg – Be the first to comment

The page for Cogs of Valor has been updated with the latest rules revision!

TechCommander updates

Posted in Conventions, Creative outlet, Tech Commander, Under development on May 23rd, 2010 by Captain Arrg – Be the first to comment

TechCommander is coming along nicely. Primary play testing has wrapped and we are working on the look and feel for the rule book. We are also  in full swing building up MSV’s for our opening kit offering, slated for Origins this year.

We hope to release:

  • Starter set with 2 Pigeonhawks, and the rules
  • The Stingray
  • The Wartoad/Warlord
  • The Gladiator
  • The Strikefire
  • The Linebacker
  • A weapons pack

We also hope to have a Con exclusive Syndicate designed MSV available, the Sparrow. This MSV is already sculpted, and is a special collaborative effort between one of our TechCommander GM’s Cassandra Angel and Brian Carnes, the original MSV designer.  More on this special ride will be posted here soon (we have a few legal things we need to do behind the scenes before unveiling it).

We have three combat “metals” planned for Origins this year:

  • The Hammer: Awarded for an engagement with over 50 points (we may tweek this up based on new average scoring)
  • The BattleAxe: Awarded for a convention score of over 150 points
  • The Shamrock: Awarded for a single action elimination from full life of an AC6 target

You can only get these medals once. Earn all three at Origins Game Fair!

Editor’s note! As a clarification: We will be tracking the medals regardless if you already received one. You can get a Hammer “credited” to your callsign every time you meet the requirement, however we are only giving out one metal piece to each player to represent it. (my little studio has to make all those and some of you would quickly exhaust my supply!)

Sailpower News!

Posted in Sailpower, Under development on May 14th, 2010 by Captain Arrg – Be the first to comment

First please note the new Sailpower sister game Cogs of Valor which has it’s own little page under this blog under “pages”

Second . . .  we will be testing a more realistic speed engine this Sunday where ships will have a more historical movement.

Most players ships will be much faster running with the wind, and slower beating upwind then before . . .  Come join the fun!

–Brian

FOLLOW UP: Test went well! I will be posting revised stats for every ship I am aware of as a PDF of my spreadsheet! If there are things we need to fix about stats on ships, let us know!

Josh Potter visits SDGS to collaborate on Origins 2010 terrain

Posted in Conventions, Creative outlet, Origins Game Fair, Sailpower, Tech Commander, Under development on April 25th, 2010 by Captain Arrg – Be the first to comment
Josh at work

Josh working on a Spanish castle made from pink foam, and lots of cast resin bits

Terrain for Origins 2010 was constructed this last weekend in a giant collaborative art jam session! Thanks to Master foam terrain artist Josh Potter for his assistance and a great weekend and to Elizabeth  for the camera phone pics.

Hideout rock

Meet the Linebacker

Posted in Creative outlet, Tech Commander, Under development on April 10th, 2010 by Captain Arrg – 1 Comment

The linebacker is a AC6 MSV slated for the initial release of TechCommander . . . It stands 9 inches high and can carry massive weapons load outs with style! This one is called “the plan”

The plan . . .
That’s right . . .
what’s the plan? That is the plan!
Better get behind the plan, because you definitely don’t want to get in the way of the plan.
Want to put the plan on ice? want to move the plan forward? why i could go on all day!

And finally a pic for scale reference posed with the latest AC3 pigeonhawk, the “Deadly Doll” painted up in a WWII mustang inspired look.