Category: Gencon

Gencon 2013 Event Schedule

Grey events have sold out. If you are still interested in playing, you can bring generic tickets to the event anyway, in case a space opens up.

SAILPOWER GENCON 2013 EVENTS
Thursday, August 15th
HMN1342624 Sailpower: Fun Scale Combat in the Age of Sail
ICC : Hall C : Sailpower : HQ 11am-2pm SOLD OUT!
HMN1342625 Sailpower: Fun Scale Combat in the Age of Sail
ICC : Hall C : Sailpower : HQ 7pm-11pm
Friday, August 16th
HMN1342627 Sailpower: Fun Scale Combat in the Age of Sail
ICC : Hall C : Sailpower : HQ 10am-1pm SOLD OUT!
HMN1342628 Sailpower: Fun Scale Combat in the Age of Sail
ICC : Hall C : Sailpower : HQ 2pm-5pm
HMN1342628 Sailpower: Fun Scale Combat in the Age of Sail
ICC : Hall C : Sailpower : HQ 7pm-11pm
Saturday, August 17th
HMN1342630 Sailpower: Fun Scale Combat in the Age of Sail
ICC : Hall C : Sailpower : HQ 10am-1pm SOLD OUT!
HMN1342631 Sailpower: Fun Scale Combat in the Age of Sail
ICC : Hall C : Sailpower : HQ 2pm-5pm
HMN1342632 Sailpower: Fun Scale Combat in the Age of Sail
ICC : Hall C : Sailpower : HQ 7pm-11pm
Sunday, August 18th
HMN1342627 Sailpower: Fun Scale Combat in the Age of Sail
ICC : Hall C : Sailpower : HQ 10am-1pm SOLD OUT!

 

TECHCOMMANDER GENCON 2013 EVENTS
Thursday, August 15th
NMN1342634 TechCommander
ICC : Hall C : Sailpower : HQ 3pm-6pm
NMN1342640 TechCommander
ICC : Hall C : Sailpower : HQ 7pm-11pm
Friday, August 16th
NMN1342635 TechCommander
ICC : Hall C : Sailpower : HQ 10am-1pm
NMN1342636 TechCommander
ICC : Hall C : Sailpower : HQ 2pm-5pm
NMN1342641 TechCommander
ICC : Hall C : Sailpower : HQ 7pm-11pm
Saturday, August 17th
NMN1342637 TechCommander
ICC : Hall C : Sailpower : HQ 10am-1pm
NMN1342638 TechCommander
ICC : Hall C : Sailpower : HQ 2pm-5pm
NMN1342642 TechCommander
ICC : Hall C : Sailpower : HQ 7pm-11pm
Sunday, August 18th
NMN1342639 TechCommander
ICC : Hall C : Sailpower : HQ 10am-1pm

Back from Gencon 2012

We had an awesome time at Gencon 2012, and we met lots, and lots of great people. Over the course of 4 days, we ran 30 hours of both TechCommander and Sailpower. Galleries of images from both games can be found on our Facebook pages (Sailpower, Techcommander).

And while most things went well at the convention, especially since we only had a skeleton crew at the show, we did have a few problems. Shortly after we got back, one of our Sailpower players made this post of his experience. Below is our response:

The folks at Sea Dog Game Studios wanted to take a moment to adress your review of our game.  We are in fact very much that “small business” referred to. Putting on a game of that size at Gencon is very hard work, and we are very disappointed that we did not get a chance to talk to you  after the game.  We don’t just make the rules, we also sculpted the ships you played with. We feel that these ships would be exciting in many games, including roleplaying, even if you did not care for our rules.   Additionally, we feel that you received a rather atypical game expierience due to a combination of: a scenario oversight, and perhaps the excessive rules lawyering of a couple of the players.

We try very hard to make sure everyone at our games has a good time.  That said, we allow for the players to play as they choose. Because of this, a certain amount of event chaos can occur. The session you attended suffered from a minor scenario oversight: we failed to assign any pirate hunters to the British or Dutch Royal Navies. Had we done this, you would have seen more combat and action at your end of the board.  This was noticed by staff, and corrected in later games.

Sailpower attempts to be a simple game to play. We find it is generally accessable to even a pre-teen gaming audience.   The rules that were provided are all things that can, and do, get used in the convention games. That said, Sailpower is not a simulation game.  Sailing ships, and the handling thereof, is a very complex topic, and hard to simplify.   We chose to try and make the system simple, yet with a lot of real world detail, that allows the player to get a feel of what it may have been like to be a captain.

However, in a convention setting we occasionally run across players who are looking for a more “sailing simulation” game.  In your game we had a player who intentionally rammed his ship into an opponents. The ramming rules do not come up often, and so the GM needed to review them to resolve the ram, and that slowed down the game.

At the end of the day, the rules will never completely please everyone, and even the best rules can be made to seem cumbersome if the scenario is not right.  We made Sailpower to appeal to a wide audience.  If it’s either too complex  or too simple for your paticular brand of high seas adventure, we hope you’ll consider our mininatures for whatever game you DO play.

Additionally if you like big boats without the complexities of cannon arcs or advanced movement I’d like to suggest our Cogs game.  The rules are free online and geared toward a very simple lighthearted fun game.

22 Days and Counting Down! Gencon is coming!

Gencon is fast approaching, just 22 days away!

If you are planning on playing Sailpower or TechCommander at Gencon this year, you had better get signed up quickly! Several games have already SOLD OUT!

SailpowerSailpower Games at Gencon
(tickets remaining as of 7/24/2012)

Thursday

1pm-4pm:  9 tickets remaining

7pm-11pm: 20 tickets remaining

Friday

9am-12noon: SOLD OUT

1pm-4pm:  SOLD OUT

7pm-11pm: 23 tickets remaining

Saturday

9am-12noon: SOLD OUT

1pm-4pm:  6 tickets remaining

7pm-11pm: 15 tickets remaining

Sunday

9am-12noon: SOLD OUT

 

TechCommanderTechCommander Games at Gencon
(tickets remaining as of 7/22/2012)

Thursday

2pm-5pm:  8 tickets remaining

7pm-11pm: 11 tickets remaining

Friday

10am-1pm: 8 tickets remaining

2pm-5pm:  7 tickets remaining

7pm-11pm: 10 tickets remaining

Saturday

10am-1pm: 9 tickets remaining

2pm-5pm:  9 tickets remaining

7pm-11pm: 11 tickets remaining

Sunday

10am-1pm: 9 tickets remaining

Gencon is just 30 days away!

Gencon 2012Can it be? Gencon is just 30 days away!

We have a great slate of games planned for the con, some of which have already sold out! So, if you are planning on playing Sailpower or TechCommander at Gencon this year, you had better get signed up quickly!

SailpowerSailpower Games at Gencon
(tickets remaining as of 7/16/2012)

Thursday

1pm-4pm:  9 tickets remaining

7pm-11pm: 20 tickets remaining

Friday

9am-12noon: SOLD OUT

1pm-4pm:  4 tickets remaining

7pm-11pm: 23 tickets remaining

Saturday

9am-12noon: SOLD OUT

1pm-4pm:  6 tickets remaining

7pm-11pm: 15 tickets remaining

Sunday

9am-12noon: SOLD OUT

 

TechCommanderTechCommander Games at Gencon
(tickets remaining as of 7/16/2012)

Thursday

2pm-5pm:  8 tickets remaining

7pm-11pm: 11 tickets remaining

Friday

10am-1pm: 8 tickets remaining

2pm-5pm:  7 tickets remaining

7pm-11pm: 10 tickets remaining

Saturday

10am-1pm: 9 tickets remaining

2pm-5pm:  9 tickets remaining

7pm-11pm: 11 tickets remaining

Sunday

10am-1pm: 9 tickets remaining

 

 

 

Gencon 2011 releases!

Sea Dog Game Studios will be at Gencon this year!

We are running games Thursday, Friday, and Saturday with morning and evening Sailpower and mid-day TechCommander deathmatch games. Check out our Events page for details.

We will have a booth in the dealer hall (Booth #1843) for your shopping pleasure.   We are trying to have folks there to run short games on our demo table.

We also will be releasing:

TechCommander:

8 new AC2 Ray-class tanks designs, all based off the original STINGRAY chassis.

These will be available, first come-first serve, in limited numbers.  They retail for $25 each, but will  be available at special pricing of $20 each if you buy at least 3, buy a starter, buy a core rulebook, or spend at least $100 on Sea Dog Game Studios  product.

These tanks are very cool, and were designed to add some cost effective entries for building a Techcommander playbox.

In addition to the 8 new Rays, we are releasing a AC2 command scout car called the ROUGHRIDER, which resembles a cross between a Willies jeep and some sort of space invader!   This vehicle will be available as part of the ray class multi-tank purchase deal outlined above.

Also released for Gencon:

  • Beast AC4 MSV – $50
  • Paladin AC6 MSV – $120

We are also hoping to have a few surprises ready for the show (crossing fingers!)

Sailpower

Sailpower starters, and a lot of our 8 gun sloops and schooners sold out at Origins, but never fear we have restocked and should have plenty at the show.

We also have restocked the brand new HMS Speedy kit ($85)

For those who have the Sailpower rules and want to get rolling with the new Sailpower 2.0 pre-release rules we are using at shows, we will have the new quick rules playmats available in rolled form for $10

These quickrules include:

  • Improved ships with better speed plots, wind shadowing, and new stats
  • Improved cannon charts with new cannon types
  • Improved Small boat rules
  • The new RAKE RULE! (You guys all asked for it!)
  • and finally the full treasure search system!

We also will have limited quantities of the colored treasure chests (like the ones we use at shows) in sets of 20 (12 black, 8 red)

And last but not least we will have loose small boats and bits available to accessorize your ship!